EQUIPMENT / SIX WAYS TO MAKE AN ENTRANCE
KNOW YOUR ARSENAL.
Ballistics, plasma, and a little close-range persuasion. Every loadout starts with a rifle and a sidearm; find the rest in the arena.
G FRAG GRENADEF MELEE STRIKER RELOAD1–6 / Q CHANGE WEAPON
FIELD MANUAL / FIRST CONTACT
BOOTS ON THE GROUND.
Classic arena rules. No sprint. No unlock grind. Movement, map control, and a well-timed grenade win the fight.
01Find your footing.
Use WASD to move and your mouse to look. Space jumps. Your momentum carries through the air. Click the arena to capture your mouse; Escape releases it.
WASDSPACE
02Break the shield.
Shields absorb damage and recharge after a few seconds out of combat. Health is separate. Aim carefully, use cover, and finish the fight before their shield returns.
LMB Fire RMB Zoom R Reload
03Bring your squad.
Quick Play drops you into the public arena. Create a room for friends and share its link. Choose free-for-all Slayer or red-versus-blue Team Slayer. AI opponents fill quiet rooms.
TAB Scores ENTER Chat
THE OBJECTIVEFirst to 25 eliminations, or the highest score after 10 minutes. Respawn and get back in.
ON A TOUCHSCREEN?Turn your device sideways. Left stick moves, right side aims. On-screen buttons fire, jump, and reload.